Play a student's daily lap, then watch what the engine records, how facts move through the five boxes, and how it feeds the team race and the tutor view.
| Box | Meaning | Comes back |
|---|---|---|
| 1 | Learning | Every lap |
| 2 | Recalled once | Next day |
| 3 | Recalled on 2 days | 3 days later |
| 4 | Recalled on 3 days | 7 days later |
| 5 | Mastered | Monthly check |
A right answer within 3 seconds moves a fact up one box, once a day. A slower right answer keeps it where it is. A miss sends it back to box 1. In untimed mode any right answer counts. The student never sees a clock.
| Job | Where you'll see it |
|---|---|
| Guide | The start screen: today's lap in one line, and a welcome back after a gap |
| Progress marker | The runner on the track. He stays still while a question is up and moves only after the answer. A faint ghost JoJo runs the best lap. |
| Coach | JoJo's tip after every miss, and the hint for facts in boxes 1 and 2 |
| Cheerleader | Lap done: facts moved up, facts mastered and personal bests. Nothing about speed. |
| Host | The team race board: team totals only, never a student's name |